Former PlayStation chief ensures that the current model will be impossible for the industry.
In a recent interview with Gamesindustry.bizFormer PlayStation Chief, Sean Liden, revived a video game price discussion, saying that prices had to increase with each new generation of consoles. According to Liden, the values have remained relatively stable in the last 20 years, despite increasing development and inflation costs. He claims that he made the company “eat” his income, fearing the players when the prices are loaded.
Liden claims that the industry has reached a critical moment when the “cost of construction” of the video game is too high, and the companies depend on the sale of millions of copies to restore its investment, which is not always viable. According to him, this economic pressure contributed to such practitioners as the content of payment payments, microproys, combat passes and other monetization strategies outside the initial sale.
While their statements caused disputes, the discussion is difficult. On the one hand, current projects require more time, personal and resources, than if you are; On the other hand, many players are experiencing economic difficulties and are not ready to pay more. However, Leiden clearly makes his position: without adjusting prices, depending on the growth of the industry, the current model can be impossible in the long run.
Perform Magazine Yume in Instagram. Check y Facebook is Facebook at Facebook..

