Former Square Enix exec believes Final Fantasy 16’s success was limited because it was a PS5 exclusive – Final Fantasy XVI

Las exclusivebe it partial, full or temporary subject of discussion for quite some time and the truth is they are part of the industry whether we like it or not. The question of Final Fantasy XVI’s success has rocked social media, and the latest words from a former Square Enix executive will prompt new thoughts on the subject.

Axios had the opportunity to speak with Jacob Navok, the former director of Square Enix. The executive reflected on the situation at Square Enix and talked about porting games to Xbox. This begs the question of the exclusivity of Final Fantasy XVI, which would be an important factor that determined the success of this work.

“I see an issue that the entire industry needs to consider and that is the risk of console exclusives if there’s a lead agent problem,” he explains. Even so, he points out that “if a publisher (Square) hopes to succeed in the first part, you’re always at a disadvantage because your video game is less important to the platform owner (PlayStation) than you.”

Square Enix and Xbox deal

Both companies reached an agreement publish more Square Enix video games on Microsoft consoles. One of the next will be Octopath Traveler 2, although Navok says that the Pact “Don’t expect more Xbox sales than PS5 salesbut because he discovered the same problem.

Final Fantasy 16, its success was limited by its PS5 exclusivity

Last but not least, the former manager disagrees with Square Enix’s criticism of release too many new games, like Forspoken. “This is what diversification of intellectual property looks like. A few changes need to be made see what works“, he claims. He also reflects on fan loyalty to the company: “There isn’t a single fan who saw Babylon’s Fall and decided not to play FF16. That’s not how it works brand loyalty“.

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