When you first heard the announcement of the Resident Evil Requiem, there were hair on your hand that suddenly stand at the end of the sign, fear … or a little both? One way or another, it cannot be denied that a new recording in this classic survival series always gets pumping blood. Producer Masat Kumazov received us a little more under the flesh of what we can expect when we return to the broken and bleeding of the raccoon city …
Blog PlayStation: What does “Requiem” about the game history?
Massat Kumazov: There are many layers in the title: a requiem for the protagonist – Grace Ashcroft, – fighting the mother’s loss eight years ago, and the props for all the people who were involved in an urban raccoon incident to name, but only a few examples. But as soon as you complete the game, I believe you will find even more meaning levels for the subheading.
“By creating a story staged in the ruins of the raccoon city, we thought that it has a character with a personal connection with the city itself.”
What made you return your Ashcroft family from the Evil resident, and how on the player’s journey to the “Gray Factor” factor?
Creating a story staged in the ruins of the raccoon city, we thought that it was characterized by a personal connection with the city itself. In this title aimed at focusing on horror, we present Grace as a new, connected protagonist, who, unlike the previous main characters of Leon or Chris.
By making Grace anyone who reflects the player’s own vulnerability, we believe that players will enjoy the game process filled with tension and diving. Going alone through the dark hallway, her breathing becomes wrong; If the enemy suddenly appears, she is scared. Grace is a character with a low tolerance for fear, but it grows throughout history and eventually begins with courage to face different horrors.
By the time the players finish the game, we are sure that everyone will come to love her!
“With Resident Evil Requiem we wanted to return to a story that continues a comprehensive story that is rooted in a raccoon city, and in the secret fraud of the umbrella corporation”
We clearly see the ruins of the city raccoon and the city raccoon police department in the trailer. Why return to this iconic setting?
In the latest main titles such as Resident Evil 7 and Resident Evil Village, the series studied the broad world of the Resident Evil universe, focusing on incidents related to the winter.
However, when the resident evil requiem, we wanted to return to a story that continues a comprehensive story that is rooted in the Janic City and into the secret fraud of the umbrella corporation. Since the series marks its 30th anniversary, we believe that the raccoon city is the most suitable environment.
Was there a third -party DLC test in the village after launching the DLC test to allow first and first and third person? Why is this important option to give players?
A third -person regime added to the village of Resident Evil was created simply in response to fans’ requests and was not intended as a prototype. Our analysis of the recent tendencies of the gameplay in the series showed that many players are usually engaged solely either with first -person titles or with a third person.
With that in mind, we included both prospects in the Resident Evil Requiem, caused by the pursuit of all resident evil fans enjoy the last batch.

View and download the image

View and download the image

View and download the image
What problems in the development of the game can you play as smooth both in the first and third person at any time?
In today’s 3D rendering games, some may think that changing perspectives is a simple task. However, there are significant differences between the first -person and third perspectives in the horror of survival, where fragile adjustments are made to cause fear in the player. These differences affect not only models of character and animation, but also finalized balance, interface, sound design and much more.
In fact, this is similar to the development of two separate games in parallel.
“Fear is what players are usually used to over time, but we were more conscious of this name than if you are in maintaining a sense of tension throughout the experience.”
What do you say, philosophy and the topics of Requiem Resident Evil compared to previous games?
The concept of the game is “” keen fear ” – a sense of experience of something terrible, but you can’t help knowing what’s next; you have to continue to go.
Fear is what players are usually used to over time, but with this name we were more conscious than if – no, about maintaining a sense of tension throughout the experience.
The reason for this concept is that recent records in a series such as Resident Evil Village and Resident Evil 4, while still the horror titles, leaned against the action. With the last party, we wanted to go back to the game that creates great attention to horror.
Are there any noticeable graphic improvements that you would identify in the trailer that really emphasizes improvements by increasing acquaintance with the engine?
The engine of Re, which works on many names, continues to develop. In the trailer you will notice a lot of details expressed through the visual effects such as sweat that scrolls the skin of the Grace, the delicate texture of her hair and the subtle trembling of her lips, showing her anxiety and tension.
