If you play the game on the PlayStation 5 Pro, it sounds so that the chances are good, you will see upgrade next year.
In particular, the leading architect PS5 Mark Sernyi said the company is working on the introduction of an additional algorithm for enhancing graphics scaling for PS5 Pro, which should provide higher performance than existing PSSR (PlayStation Spectral Super Resolution).
According to the conversation I recently conducted with Cerny, the new technology “is a replacement for the current PSSR”, which should be just for the developers when it comes to the PS5 Pro console in 2026.
Of course, only PS5 Pro is planned to get for this update, as there is no PSSR processing equipment in Base PS5.

This is a potentially big deal for PS5 Pro owners because the increase in scale algorithms, such as PSSR, can provide significant improvements as a frame and image quality.
Over the past few years, these increased persons have become much more popular thanks to the rapid promotion of algorithms used to improve real -time graphics.
This is not for your own technology. It really tries to promote the branch forward. “
MARK CERNY, PS5 & PS5 Pro lead architect
And while Nvidia helped to charge with its DLSS (Deep Learning Super selection) enhancement, AMD recently released a convincing alternative with the latest version of FSR 4 (Fidderfx Super Resolution) for GPU Radeon RX 9000 GPU Radeon RX 9000.
Some people believe that FSR 4 is pretty good and competitive with DLSS 4 at this point, and I recently learned that it may be because Mark Czeni makes (in some sense) into the development of AMD enhancement technology.
All because FSR 4 comes out at least from the Amethyst project: a long partnership between AMD and Sony, which began in 2023.
Recently, I had the opportunity to sit down with the heart along with the AMD Execs Jack Huynh and Jeff Connell to chat on how the amethyst project came so far and what they told me mostly “faster than expected.”
AMD and Sony say

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If you are not familiar, Project Amethyst was presented at the end of last year in a video technical seminar PS5.
Basically it is a fancy word for AMD and Sony, which are combined to work together on the creation of better machine learning algorithms and CNN (Convolutional Neural Networks) to improve gaming graphics. Sony brings its experience in console equipment and game development, AMD brings decades to the construction of graphic processors. Both companies can freely use the results of cooperation in their work as AMD already has by releasing FSR 4.
“This is not for your own technology,” Sirne explained. “It really tries to promote the branch forward. Obviously, we want to use these technologies on our consoles, but these technologies are available to any of the AMD customers freely.”
According to Huynh Cerny and AMD, both companies cooperate even more carefully than when developing the PS5/PS5 Pro, and teams across Asia, Europe and North America are regularly encountered to share the conclusions. It is not surprising that they claim that both companies are studying something valuable from each other, which helped accelerate progress.
As an example, the heart noted that Sony helped researchers to integrate more demanding, graphically complex scenes into their studies because Sony saw firsthand as developers try to cut into each stage as much as possible.
“Mark makes us a better company,” June said. “We push each other.”
Big pieces of RDNA 5, or all that AMD eventually calls it out of the engineering I do over the project. “
Mark Sergei Sony
On the other hand, AMD encouraged Sony to create a special quality assurance team specifically focused on checking whether every new iteration algorithm for enhancing scaling is actually better than what happened before.
“It was the news for us,” said Sir. “We didn’t have it in Sie; it really didn’t come to mind. And it turns out vital.”
This anecdote can help explain why this cooperation has been reportedly progressing. Sirny claims that it expects Project Amethyst to create years to create a much better scale algorithm, and was surprised when the team did about nine months.
“The algorithm they came up with can be implemented on the current generation equipment,” Sirna said. “So, together, the algorithm developed was released AMD as part of FSR 4 on PC. And we will be released on PS5 Pro.”
This sounds like good news for PS5 Pro owners, as FSR 4 AMD was launched this March to usually a positive press. My colleague recently played Call of Duty on the AMD Radeon RX 9070, which was built on the RDNA4 architecture, and it was struck by how good FSR 4 makes the game look and work on the middle -level map.

While FSR and PSSR are two different algorithms, the sulfate suggests that the version that comes to the PS5 Pro in 2026, in no way weakens or less than the FSR 4 AMD.
“This is not a cut (version) of the algorithm,” he explained. “This is a complete fat version of the jointly developed Super Resoluction, which we release on the PS5 Pro”. “
Of course, we will have to wait and see what the final form of the PSR successor takes when Sony (Hope) unfolds it in 2026. Cerny said the company still works with developers to find out what the best way to release the update PS5 Pro owners, so wait for the Sony update in the future.
As the PlayStation moves also moving game game
I guess we will continue to hear about the success of the Amethyst project for a while. But although I think the fast upgrade PSSR is quite intriguing, I am still a little surprised to find out that the PS5 architect has his hands in enhancing AMD scale technology.
Because what I didn’t really think until I talked to the Serge, Coneh and June, this is what AMD also builds software and equipment based on Amethyst Project.
Therefore, when AMD is sent to the next wave of video cards, they will be designed with Mark Sergey and Sony.

“Big pieces of RDNA 5, or all that AMD eventually calls it, goes out of the engineering I do over the project,” said Sirny. “And again, it comes out of the attempt to move forward. No restrictions in how any of them can be used.”
Chief Architect GPU AMD Mike Mantor and his team are supposed to be able to use everything they will receive from Sony (via Amethyst) to develop the next generation of Graphics Artik Ampry, which will lay the basis for the future games on the PC.
If you believe the rumors, we could see the next generation of Graphics Tech AMD already 2026. But on the part of Sony, the heart does not count on what will talk about anything, except for the software for years to come.
“AMD is moving extremely fast,” said Sir. “What I’m trying to do is prepare for the next generation of consoles, so my temporary frame is long.”
But the PS5 Pro owners will not have to wait a long time to see the results of its work on Amethyst, as the PSSR replacement is planned to be sent somewhere in 2026.

