I’ve never really liked FIFA as much as EA Sports FC, and it’s only with a small change that this could be a problem. Let’s talk about Playstyle+ – EA Sports FC 24

The saga is not characterized by the introduction of major changes, and perhaps this was not the revolution we expected, but one of the novelties FC EA Sports It changed the way I play. I’m talking about Game styles, a new mechanic that gives almost unique abilities to some football players. An add-on that I have to thank for making my first few hours of play a lot more fun than the FIFA 23 experience, but one that might end up ruining me. become a big problem for the name. This is not a franchise that pays particular attention to balance, and some strategies that promise to be dangerous are starting to become popular.

It’s been a long time since I’ve had so much fun with a FIFA saga

Essentially, Playstyles are the EA Sports FC equivalent of the features that have been present in the game for so long. fifa saga. They give players special abilities that allow them perform some actions more efficiently. There are more than two dozen different options, and they are generally easy to understand. A few examples: better passes from the first touch, more power and accuracy when heading or more ease when stealing the ball. Nothing special yet, but what’s important is that these traits can be enhanced with Playstyle+.

The Playstyles+ idea is perfect. It takes traits already advanced by Playstyles one step further, creating an almost unhealthy level of specialization. Thanks to the agreement between EA Sports and one a company specializing in football, distributed in a smart way so that only players who are also able to perform video game-enhanced actions very reliably in the real world can access them. In addition, it is noted that they are not so tied to the overall assessment. A footballer with an average score of 78 can have a Playstyle+ associated with him if he really deserves it.

Ea Sports Fc Game Styles

After trying them out with a few players, I find that building a team based on playstyle is a lot more fun than stats.

The good part is the variety. The advent of Playstyles+ makes a player’s stats less important and allows for a variety in team building that I’m not used to. I’ve created a hybrid between the Premier League and the Women’s Super League with one immovable figure: Ward-Prowse. The West Ham international, who is in the Common Gold category, with just a 78 average and 57 speed, is considered one of the best dead ball performers in the world. He is a player that fascinates me and his presence would be completely impossible in any game before EA Sports FC. However, it has PlayStyle+, which improves corner and free-kick execution.

There are many more examples. Other members of my team have similar characteristics. They are not that good if you analyze their stats. My defense is led by Illestedt, an Arsenal player from Playstyle+ Anticipation. There is no such situation alone if he fails. His speed, passing or physical attributes are somewhat lower; but it’s worth it. In this way I can continue, because since I understood this situation, what I do comb the market for footballers who possess these characteristics specialist rather than a good general academic record. It is a project that is still in development and it gives me very good results and above all it is very interesting.

Fouls by Ea Sports Fc

The playstyles allowed me to use, at least with some guarantees, an almost useless player by EA Sports FC standards.

Some features of Playstyles+ are even better than the ones I mentioned. For example, try pairing a player with a ticking bonus with another player who has a significant aerial advantage. Also a particularly quick forward with midfielders who can make sharp passes. It all makes you familiarize yourself with your own equipment more than before, adapting your playstyle to the team you’ve formed and making important decisions as you build it. Seriously, there are a lot of really brilliant design elements here.

So where is the problem? Playstyles+ is already at the edge of its maximum potential. I’m the first to abuse them, but there are some that are too strong and lead to unhealthy strategies for the game. The combination of a good center and header that we just mentioned is one of the best examples, as it is almost impossible to defend. The same thing happens with maps that can be wide. Using them feels good, but suffering from them feels extremely miserable. In this sense, we run the risk that a mechanic that came in to provide variety will end up centralizing the metagame and causing the opposite effect of what we all wanted.

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EA Sports FC’s strategy to support Ultimate Team is interesting “power creep”. The available maps keep getting better and better because it ensures that players continue to experience progress in their teams by keeping them active in the title and interacting with microtransactions. In this sense, there is no doubt that there will be versions of great players with very high averages and meta-adjusted stats that will include more interesting Playstyles+. This situation, in addition to the fact that many players already find the mechanics too powerful, could lead to even more arcadey and unappealing gameplay in the long run.

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