
Currently, sales data for Final Fantasy 7: Rebirth is quite mixed. The Japanese physical market is showing very dismal numbers for the Square Enix game, always with no digital data. No less alarming signs came from Great Britain. Only a few European territories seem to have received the game well.
It has to be said that the US data is completely missing, which could significantly affect the world situation in this case, but it feels like the general excitement of Rebirth is now waning and that could make the numbers comparable to the Rebirth numbers. Final Fantasy 16 , so it’s not that huge, especially considering the AAA production we’re talking about. I’m happy to make mistakes when it doesn’t happen and the future results are exceptional, but the general feeling that comes from the first pieces is that of waiting for the mosaic to take its final shape.
If Final Fantasy 7: Rebirth was a failure, what could go wrong? Given the quality of the title, what factors could have prevented it?
Basically, two problems come to mind. First, this is the second chapter of a trilogy. Square Enix’s choice may prove counterproductive in the long run.
Final Fantasy VII Remake sold well (more than seven million copies), but this was exactly the first chapter. Whoever bought it may not have liked it very much and may not have found enough incentive to buy a second one after so many years. Either way, those seven million plus buyers are the real audience that Rebirth could really be targeting, as those who didn’t play the first game may have balked at buying it even if they found it interesting. In that sense, the length of two games doesn’t help, given that the third episode arrives in who knows how long. If you haven’t played them yet, how do you fill the dozens of hours that separate you from three? Why did he show interest, perhaps two generations after the project was announced? Watch videos on Youtube? It is clear that a work of this type, when not faced with colossal numbers, tends to sell out almost naturally. Therefore, Rebirth’s target users may have been much smaller than Sqaure Enix expected.
The second problem is that This is a console exclusive. This means that Sony paid a lot of money for the game to prevent it from coming to other platforms. It probably covered almost all of the production costs for all we know. Square Enix may not lose even if the sales are less than stellar, but by always keeping everyone else out, except for PC, which Final Fantasy will be coming to in a long time anyway, it weakens the series in the long run. , which in turn should strive for completely different results and the widest possible distribution, and not push away part of the potential audience.
In short, Square Enix’s choices in the trilogy are extremely conservative. Do they backfire?

