When GTA VI appears in stores around the world on May 26, no one is going to talk about something else for weeks. It doesn’t even matter good, or bad or it deserves the price it will cost: This is one of those events that celebrate A before and after the video game historyAs GTA V in 2013. However, they were there. Not because its development was overly complex, but because, initially, the first big theft was a pure chance.
Police, thieves and errors
At first, even the rockar was not in GTA history: Those responsible for the first game were DMA Design . From now on, they have devoted themselves to the creation of versions and the continuation of their star game until the title will give. It was then, in the middle of the -90s when they decided that it was time to do something else.
Why not try a game in which you could choose a policeman who pursues the perpetrator or the criminal who is harassed by the police through the race for three or less open cities? It didn’t sound bad, right? DMA started creating a race’n’chase in which you could play in illegal races in a quick and February. However, they had a problem: this is not the way you couldn’t make a variety of missions (everyone was the same), but in addition, the persecutions were … sad. Imagine the idea of creating a career video and that the testimony tells you it’s not fun. At least until they found the mistakes that changed everything.
Suddenly, one day, the testimony found that the game of police and thieves who had to suffer every day became … fun! Of course, without posting: suddenly the police no longer pursue you to stop, but they hit the sides, they went full speed against you and caused chaos in the city to stop you. For some reason, the algorithm was wrong, believing that its real goal was not a few centimeters from the rival car, but in the rival car. With which they constantly attacked him, not only that no one was good in the game, but also that he changed his cause for being.
Dan and Sam Hooser, with BMG Interactive, ultimately buy race rights as distributors and did it Grand Theft Auto. The rest, as they say, is a story, more: less: The game grew in every way, they canceled the opportunity to become a policeman (“It’s more fun to be bad,” they said) and when it was published in 1997, he had to deal with a wave of negative comments that wanted to ban it. It was the same: the seeds were planted, and in 2001 they had already sold 6 million units worldwide. Success for this time, go. He even got a version for Game Boy Advance!
Obviously the sequel was approved immediately: in 1999, DMA continued the saga, but this time they published not BMG but by New distributor based HouserAfter selling their company to take two, they founded their own, rockars (maybe it’s for you, go). At the time, his business was mostly based on GTA and other minor games, such as Rainworm Jim 3D and Monster Truck Madness 64. Fortunately, and as we know, his future is very, very bright and without any other race in sight.

