First Transfer of warArrived at the store in 2006 was one of the most important releases of the first decade of 2000. This title Xbox 360 proposed An unprecedented graphic section in the consoley natural evolution of mechanics The shooter of the third person Already seen in Resident evil 4. This video game is developed Epic games It couldn’t be run if it hadn’t been for the company’s pressure to Microsoft. The reason? Epic insisted on Microsoft equipped each Xbox 360 with 512 MB of RAM Instead of a planned 256 MB. It caused additional costs One billion dollars In the development and production of the console, but the final result made it valuable.
Epic Games insisted on Microsoft to add 512 MB from RAM to Xbox 360, and so it can move well the first gear
In the middle -2000 -i Epic games and microsoft had a very good relationship. This was reflected in the exclusive launch of multiple titles of unreal saga In the first Xbox, for example, the Championship (2002) or the 2: conflict in Landra (2005). Since it was most powerful in its generation, given the similarity of its architecture from the PC time, and as Epic Games it was specialized on launching his games on the PC, This made both companies strengthen the connections. This cooperation will continue between them during the development of the next Microsoft machine: Xbox 360.

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As one of the main staff, Epic Games suggested Microsoft Gears of War as a new ambitious video game that promotes Xbox 360 sales. Although the initial concept of war shows appeared from 2000 to 2001 An unreal warand spin From the unreal saga of the tournament, gradually this project turned into the first stone of a brand new franchise. For years, Developing the final version of Gears of War was laid out on 360y At the 2005 game developers, the game was shown for the first time closed doors.
This new headline also served as a technical demonstration of the new Unral Engine 3 – The most recent and improved version of Epic Games graphic engine then – And processor Xenon new Xbox 360. The demonstration was generalized in A small group of human soldiers who patrol the city at night by ambushing. This is a technical demonstration He received very good reviews for his visual realism and cinematic actionwhich rose to new dimensions that the console players could expect in shooting and action games. It was Microsoft Effect coupthat showed that, With its new console. A -still will offer graphics and performance Avant -Garde.

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However ,, In epic games they were still not satisfied with the final result Demo Demo by reason: his new game was very limited by Xbox 360 equipment. Thus, neither short nor lazy, CEO and Epic Games founder, Tim Sinai. He contacted Microsoft to assume they should bend the amount of RAM of which the console was: Its 256 MB should be increased to 512 MB. The argument that the Epic Wielding owner was this Drawing up the Machine RAM not only would allow the increasing performance and graphic loyalty of war gear. But this improved equipment can also be used by other developers offer a fluid and realistic gaming experience.
Microsoft decided to pay attention to Sweeneybut This decision had great additional costs why This happened only a few months before the console launch In November 2005. Like Mark Rhine, Vice President Epic Games in an interview with Eurogamer in 2006 would discover: “We cost Microsoft one billion dollars. We argue a lot and What Tim did was send them a sunset how would the war shows. So, on the day when they made this decision, we were perhaps the first developers who called them; We were at the game developers conference and Microsoft Game Studios financial chief called usand told us “I want you to know you cost me a billion dollars”and I replied: “But We made a thousand million players grace“”.

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High clearly requires more memory than standard resolution When providing more pixels on the screen, which was to add an increase in texture resolution, the best quality and high number of landfills, lighting effects and complex particles. 256 MB that planned MicrosoftHis main competitor. PS3 will have 512 MB combined RAM (256 MB of System RAM and 256 MB Specialized VRAM) so, yes, yes, If the capacity did not match, Xbox 360 would remain in the direct lack of graphics and performanceEspecially in the field of video games Multiplatform.
Ultimately Microsoft’s decision, despite the additional costs, was successful. Xbox 360 was the most successful console to datearound Sold 84 million units All over the world. Most of the sales were related to their multiple and exclusive video game catalogs, the capabilities that offer the Internet through their Xbox Live service and a powerful graphic section offered by the highest profile names. Xbox 360 was the first console launched from the seventh generationWhat one that presented the concept Graphics of high definition y Authorization Up to 1080p To the panorama of the desktop console.
Epic games and contributions of Gears Of War to Legacy Xbox 360
Running Gears Of War in 2006. Ag Before, and after epic games and microsoft. For Epic it meant Consolidation Unreal Engine 3 as one of the most advanced and graphic engines of the industryWhat caught the attention of developers around the world and what, in turn, influenced the development of other high -profile names that licensed the use of this engine, such as Mass Effect (2007) or Batman: Arkham City (2011). For Microsoft, Gears of War was a commercial success and in the first two years sold almost six million copiesIn addition to A key pillar for placing the Xbox 360 as an important console and a worthy successor of the original Xbox. With its entertaining visual section and innovative game mechanics, such as the coating system, this headline showed that 360 was more than prepared to offer the experience of visceral and intensive action without bonds.

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After starting it, Gears of War has become a new brand of Xbox brand. Complementing success that has already represented the franchise halo. While Halo caught the attention of FPS fans during the previous generation, With Gears Of War Microsoft has reached a new audience: Those supporters of tactical action in the third person. To the same Its commitment to online -rally regimes added in Xbox Live. Consolidation of it as a service that can offer fluency comparable to the Internet PC. And, if it was not enough The popularity of this first party contributed to the expansion of the franchise with the universe with a very busy background And this was manifested in the form of several sequels, reconstruction, novels, comics and even a real adaptation to the image that will come from Netflix.
Both for epic games and for Microsoft, Creating Gears Of War was a master that not only attracted new players in the Xbox ecosystem, but also allowed them to compete on equal terms with SonyWhich has already had many known exclusive veteran in this field. Like a franchise, Gears of War showed that the Xbox 360 could offer exclusive impressions capable of competing with any name PlayStation 3. Today, The first saga title is still remembered as one of the greatest achievements of the Xbox 360 era and one of the great turning points of the seventh generation; For many it was The first video game that really demonstrated the jump between its generation and the previous.

