Granblue Fantasy: Relink does a lot of things right. It has very smooth combat, created in collaboration with Platinum Games (parents of NieR or Bayonetta), a complex story that even beginners can follow, and above all, it is beautiful in itself. Here’s what our friend Alejandro Pascual at 3DJuegos had to say. He’s had a chance to delve into the RPG more than the server, so feel free to read his opinion in the previous link; but I have come to tell you specifically a cartoon related to a chest.
It just so happens that the new Cygames game had a demo on PlayStation consoles, but not on PC; so when i got the key review, I entered their world with almost no knowledge of what I was about to find. I found the first few minutes of the tutorial and the cinematic to be pretty, of course, but after learning how to fight the story throws you into the woods that you are free to explore.
Your main character travels with a creature called a Vyrn that can guide you to your destination by emitting flashes as if it were a waypoint. And while the game makes it very clear where you need to go to progress through the story, like almost all RPGs, it’s worth it deviate from the path in search of treasures or hidden notes. In my case, I found the first and then something else.
The forest in question is dense and leafy, so that daylight practically does not penetrate through the foliage: you move almost in the dark. But if you do, every little hidden route you take rewards your curiosity with consumables on the ground or other similar items. At a certain point, I found a path that led to a chest, and naturally I went to it to collect everything that was inside. I don’t remember what was inside – some object, well – but I remember being behind it beautiful picture for him skybox.

Space between leaves, p endless sky painted background. It’s a powerful image in many ways: it reminds you that you’re on the edge of the map, it takes you back to the fantasy of its world (Granblue Fantasy: Relink takes place in the kingdoms above the clouds), and it captivates you with an image of those worth pausing to look at or take screenshots as if it were a travelogue. I don’t know if this would have happened to anyone else, but those seconds of gratitude also made me think about how rare such a thing is today. reward the player with something that does next to nothing for their progression.
I think the last game in this style that gave me that feeling was Dark Souls II back in 2014, when you climb a mountain and see Dranglix Castle in the background. It’s not just about pleasing your eyes with a beautiful setting, but also about understanding your feelings as a player: in this case, FromSoftware knew that the mountain path was difficult and designed the ending to tell you: “You have finally arrived, breathe. ” “. I think Granblue Fantasy: Relink does something similar here, which is to take you out of the monotony of the forest and jolt you out of reality: you’re in an exciting placeto a great adventure.
Analysis and date of Granblue Fantasy: Relink
Granblue Fantasy: Relink is now available on Steam. It’s a really good game, we’ve talked about it in almost every media outlet that’s covered it; but I think beyond that, it’s also a game that knows how to summon sinking feeling. To transport you into their world and make a relaxed exploration of it an integral part of the experience. People love it too: it has an 80% rating from dedicated critics on Metacritic. Users are experiencing crashes on Steam, but those who manage to log in are happy with the RPG.
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