It’s not easy being a Ubisoft fan. The company earned its reputation for mistakes, especially in the saga Assassin’s Creed with Unity supplied. Since then, the mockery has not stopped happening with every delivery… although in the Origins many fans were hesitant to point out what they believed to be visual errors.
Assassin’s Creed Origins is set in Egypt, so it’s no surprise that a large part of its map consists of desert. While for many this meant miles of bare land, others discovered many secrets during their travels.

Explore the desert Origins This involves spending a lot of time moving from one place to another. Players began to see strange things: camps where battles could be heard without NPCs, places like oases and other elements disappearing when approached, strange characters leaving shapes drawn in the sand… Again, blamed on this bugs from Ubisoft.
Although this time it was not a bug, but an incredible detail from the developers: Bayek de Civa, the main character, suffers from hallucinations and sees mirages when he spends a lot of time wandering around the desert. It’s actually quite a varied and extensive list of random world events… and some of them reveal interesting secrets and links.

NPCs that appear and leave drawings in the sand resemble gods, others seem to lead us with prophets, and finally we can see a burning tree calling us, which is a reference to the biblical event of Moses. Below you can see a couple of videos from user ClubGamerZone with examples of mirages.
In VidaExtra | Five details of the new Assassin’s Creed Mirage gameplay that show a return to the origins of the saga
In VidaExtra | Ubisoft didn’t lie with its return to the origins of Assassin’s Creed Mirage, and we have more details in the latest gameplay
In VidaExtra | Even if Assassin’s Creed Mirage turns out to be a disappointment, it will be the best thing to happen to the franchise in years

