Immortals of Aveum It was a failure on every level, but from that failure was born the first steps of Ascendant Studios Graphics engine Unreal Engine 5.2. So, knowing that this game will not have a sequel, the studio will use it for testing one of the most modern versions Epic Games graphics engine.
In addition, this game will use two new generation technologies such as Nanite and Lumen. This means that Immortals of Aveum will be a failure, but in the future it can boast of being the most graphically advanced game in the world.
We are happy to announce that we will be updating Immortals of Aveum to Unreal Engine 5.2. Today at Unreal Fest, our Associate Art Director Julia Lichtblau took the stage to talk about how Unreal Engine 5 has enabled our small team to collaborate more efficiently and effectively, especially during a pandemic.
What can we expect from Immortals of Aveum updated to Unreal Engine 5.2?
In addition, this game will take advantage of two next-generation technologies such as Nanite and Lumen. This means that Immortals of Aveum will be a failure, but in the future it can boast that the most graphically advanced game in the world. These technologies focus on improvement lighting and textures.
- Prosvet – In Unreal Engine 5.1, Lumen enabled a seamless transition from indoor to outdoor lighting. This allowed the four light sources to illuminate more than 15 levels. It also allowed our modelers to instantly see assets in different lighting scenarios. With Unreal Engine 5.2, we want to go even further by improving the detail of lighting around characters and the visual fidelity of animations.
- Nanites – Nanite gave us unprecedented geometric precision. Saving our artists countless hours of LOD (level of detail rendering) adjustments. In version 5.2, we want to further improve the overall visuals of the game, as well as speed up the geometry calculations to further reduce pop.
Perhaps the best thing about Immortals of Aveum’s Unreal Engine 5.2 update is that it includes productivity improvement.
Players can expect a number of visual and performance improvements with the move to 5.2, and we’re excited to share what we’ve learned along the way.
The rest of the update information
“Using Unreal Engine 5, our team took on design challenges we previously thought were impossible—like fighting on a 400-foot-tall walking mech across the ocean—and made the game bigger and better than we could have done otherwise. mode”
Although the game debuted with good quality graphics, no major bugs and a relatively optimized game he never translated it all into sales. Well, it’s on PC. On consoles, the story of Immortals of Aveum was different. Let go of the past August 22, the game has not had 50 simultaneous players in the last 24 hours. At the time of writing 19. Its record was at the time of launch with 751 players. Blame for failure? a bad investment in advertising and gameplay that did nothing new. In the end it was a arrow where firearms have been exchanged for magical ones.
After the layoffs, the studio will take advantage of Immortals of Aveum for training with the Unreal Engine 5.2 graphics engine until a new project is available. So, until an update comes out, it’s unlikely we’ll hear anything about this game again.

