Valve won’t be pushing back the Steam Machine release date again

When Valve announced Steam enginethe only data that was reserved was the launch price, a price that again skyrocketed due to the DRAM crisis, severely affecting both RAM and storagereasons why the company extended the launch window to the first half of 2026.

5 months after the official presentation, the company still does not know when it will be able to release it on the market. In Steam’s annual summary for 2025, which it initially published last Friday, the company said that:

We hope to deliver in 2026, but as we recently shared, memory and storage shortages pose a challenge. We will share public updates as we finalize our plans!

It meant that delay undated launching Steam Machine throughout 2026 without a fixed launch window. However, shortly thereafter, the company modified this paragraph confirms that the company is currently on track with its plans to launch in the first half of 2026.

We hope to launch it in the first half of 2026, although as we recently shared, the lack of memory and storage is causing us problems. We will share the news publicly when we finalize our plans!

Steam hardware
Official image of Valve hardware including Steam Machine, Deck, Controller and Frame. Source: Valve

In a statement released on February 5 regarding the new hardware and planned launch dates, you can read:

Our goal to launch all three products within the first half of the year has not changed. However, we still have work to do on final pricing and release dates that we can announce with complete confidence, given how quickly things can change on both counts. We will keep you updated as much as possible as we finalize these plans as soon as possible.

Will it sell itself at a loss?

Everything seems to indicate that the DRAM crisis will take a few more years will disappear. Although some analysts believe that for the end of 2026prices may stabilize, others believe that prices will not decrease until then 2028 year at best while the bubble is around Artificial intelligencethe main and only culprit of this crisis, has not erupted before.

Official image of the Steam Machine 2026, a dark-colored cubic mini PC with blue LED lighting on the top vent.
The official design of the Steam Machine that Valve will release in 2026. Source: Valve’s official press kit.

At the moment, this crisis has already affected Valve, with Steam Decka console that is not available in many countries for the same reason. It looks like Valve doesn’t want to raise the price of their best-selling handheld console.

If Valve doesn’t want to keep delaying the launch of the Steam Machine and seeing how it’s currently on the market, we can’t rule out that it’s launching it at a very hard price that doesn’t allow it to make money, trusting to make it profitable through Steam users, as the main console manufacturers have traditionally done. Launching it at a high price and then lowering it soon after doesn’t make sense.

Key questions about running Steam Machine

What is the confirmed release date for Steam Machine?

Valve is maintaining its plans to launch the Steam Machine in the first half of 2026.

Why the uncertainty with the release date?

Due to the global crisis, there is a shortage of DRAM memory and storage, key components for the device, which has complicated production and setting the final price.

What strategy might Valve follow to meet the deadline?

The article suggests that Valve may choose to sell the Steam Machine at a very reasonable price or even at a loss, hoping to make the investment profitable by selling games on its Steam platform.

Is the final price of Steam Machine known?

No, Valve has yet to announce a final launch price as it continues to assess the impact of the component crisis.

Does this component crisis affect other Valve products?

Yes, the text mentions that Steam Deck also suffers from stock issues in several countries for the same reason of lack of memory.

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Photo by Ignacio Sala
Ignacio Sala

Since the first pixels on the MSX and hours of gameplay on the Game Boy, my passion for computing and video games has marked my path. I studied computer science, which allowed me to combine two worlds: technology and digital entertainment. Today, I enjoy playing on PC, my favorite platform, where I immerse myself in adventures with deep stories, the adrenaline of racing games, and the excitement of battle royales. Since 2012, I’ve been writing about technology, hardware, software, and video games, sharing my experiences and bringing this fascinating universe closer to those who live in it with the same passion.

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